Widgets
dxtr edited this page 2026-10-20 10:09:08 +02:00

Page revisions

11 Commits

Author SHA1 Message Date
05110c32dc Describe 2D nodes and ranges in doubles, canvases drawn through their own transforms, and step 28 built 2026-10-20 10:09:08 +02:00
8b0b530a4c Describe render targets drawn only when what they show changed, and steps 26 and 27 built
Render Targets: the :prepare function, prepare-viewport, the version and drawing a target before what shows it.  2D Drawing: prepare-canvases.  Painters: prepare-painter's second value.  Widgets and Scene Tree: containers and windowless roots drawn only when they change.  Projects: a game's own libraries, as cl-astar, and that the pyssel program does not find them yet.  Status: steps 26 and 27 built.
2026-10-20 03:57:13 +02:00
1c11c166e2 Describe canvas layers, the global canvas transform and drawing through a transform 2026-10-20 01:14:38 +02:00
68ff5ea889 Describe colour rects, separators, button groups and line style boxes 2026-10-20 00:28:25 +02:00
8f955a4e41 Describe render targets' update modes 2026-10-19 18:28:32 +02:00
b5d182c1cf Describe the File System dock, step 24 built
A new page, The File System Dock, linked from Home and the sidebar:
its tree, filter, sort, favorites and folder colours; Godot's menu and
keys; moving, copying and renaming with the files that refer to them
and the game's system following; deleting to the system's trash;
making folders, scenes, scripts, resources and text files; split mode
with previews; other programs; and what the editor's layout keeps.

The Editor links it and names its settings and keys; Projects describes
folder colours; Resources the functions that follow files moved and
deleted; Render Targets read-render-target; Engines frame and input
functions removed at once; Widgets and Popups, Menus and Dialogs the
toolkit's icons on menu items, thumbnails in item lists, trees' cell
backgrounds and forced editing, and line edits' clear button and right
icon; Status step 24.
2026-10-19 11:17:24 +02:00
df0aab9e87 Describe the Debugger dock, inspecting objects and step 23 built 2026-10-19 08:16:58 +02:00
13a8f604c3 Describe the Script screen, Lisp text and the code services 2026-10-19 07:17:49 +02:00
4ebacd9d60 Describe code edits and the find and replace bar
A page of their own, linked from Home and the sidebar; the text edit's
searching and new properties on the Widgets page; and draw-layout's
colours on the 2D Drawing page.
2026-10-19 04:40:08 +02:00
dfb276a802 Describe text edits' signals and texts of any length
A text edit emits lines-edited, then text-changed with nothing, and
lays out only the lines that show; saving reads properties through
property-value.
2026-10-19 03:42:38 +02:00
c651d59cd9 Add the manual, moved from the README
pyssel's README held the engine's manual, 2,482 lines of it.  It is here
now, a page for each part: getting started, the engine's core, drawing,
scenes, the user interface, and games and the editor, linked from Home
and the sidebar.  The examples keep a game's state in its nodes and
resources, finding a form's or a layout's parts by their paths and
connecting signals to functions given the node, and one variable each
for what they start, the REPL's way in.  They follow the code as it is
today: exact colour types, the property metaclass's checks of initargs,
a theme's change reaching its session's trees, BUTTON-PRESSED,
VIEWPORT-FULLSCREEN and PROJECT-FAVORITE.
2026-10-18 21:50:46 +02:00