Describe the 2D viewport made Godot's 2D editor, whole
The Editor page describes the list of the nodes under the pointer, the
viewport's menu, opening an instance by a double click, locking and
grouping, smart, scale and relative snapping, rulers, guides and the
ruler tool, the View menu, the pivot and the temporary pivot, Show
Helpers, and the Scene dock's cut, copy and paste and its marks. User
Interface describes text blocks of one's own, offsets-for-position and
anchoring-size; Popups, Menus and Dialogs a menu button's shortcut
context; Status says step 25 is built.
pyssel's README held the engine's manual, 2,482 lines of it. It is here
now, a page for each part: getting started, the engine's core, drawing,
scenes, the user interface, and games and the editor, linked from Home
and the sidebar. The examples keep a game's state in its nodes and
resources, finding a form's or a layout's parts by their paths and
connecting signals to functions given the node, and one variable each
for what they start, the REPL's way in. They follow the code as it is
today: exact colour types, the property metaclass's checks of initargs,
a theme's change reaching its session's trees, BUTTON-PRESSED,
VIEWPORT-FULLSCREEN and PROJECT-FAVORITE.