The Editor
dxtr edited this page 2026-10-20 10:09:08 +02:00

Page revisions

11 Commits

Author SHA1 Message Date
05110c32dc Describe 2D nodes and ranges in doubles, canvases drawn through their own transforms, and step 28 built 2026-10-20 10:09:08 +02:00
1c11c166e2 Describe canvas layers, the global canvas transform and drawing through a transform 2026-10-20 01:14:38 +02:00
9331856bf7 Describe the 2D viewport made Godot's 2D editor, whole
The Editor page describes the list of the nodes under the pointer, the
viewport's menu, opening an instance by a double click, locking and
grouping, smart, scale and relative snapping, rulers, guides and the
ruler tool, the View menu, the pivot and the temporary pivot, Show
Helpers, and the Scene dock's cut, copy and paste and its marks.  User
Interface describes text blocks of one's own, offsets-for-position and
anchoring-size; Popups, Menus and Dialogs a menu button's shortcut
context; Status says step 25 is built.
2026-10-19 21:25:47 +02:00
a1bd713cd3 Describe each scene's view, snapping and selection kept in .pyssel/views/ 2026-10-19 20:17:24 +02:00
44288a2bb3 Describe controls' rotation, scale and pivot, and the tools that turn them 2026-10-19 19:59:27 +02:00
d9a086e6ea Say that the program keeps the code it was built with
The pyssel program keeps Pyssel and the libraries as it was built with
them: a checkout updated since runs once stift build has built it again.
2026-10-19 14:29:05 +02:00
b5d182c1cf Describe the File System dock, step 24 built
A new page, The File System Dock, linked from Home and the sidebar:
its tree, filter, sort, favorites and folder colours; Godot's menu and
keys; moving, copying and renaming with the files that refer to them
and the game's system following; deleting to the system's trash;
making folders, scenes, scripts, resources and text files; split mode
with previews; other programs; and what the editor's layout keeps.

The Editor links it and names its settings and keys; Projects describes
folder colours; Resources the functions that follow files moved and
deleted; Render Targets read-render-target; Engines frame and input
functions removed at once; Widgets and Popups, Menus and Dialogs the
toolkit's icons on menu items, thumbnails in item lists, trees' cell
backgrounds and forced editing, and line edits' clear button and right
icon; Status step 24.
2026-10-19 11:17:24 +02:00
df0aab9e87 Describe the Debugger dock, inspecting objects and step 23 built 2026-10-19 08:16:58 +02:00
8daea6fd86 Describe the REPL dock 2026-10-19 07:30:40 +02:00
13a8f604c3 Describe the Script screen, Lisp text and the code services 2026-10-19 07:17:49 +02:00
c651d59cd9 Add the manual, moved from the README
pyssel's README held the engine's manual, 2,482 lines of it.  It is here
now, a page for each part: getting started, the engine's core, drawing,
scenes, the user interface, and games and the editor, linked from Home
and the sidebar.  The examples keep a game's state in its nodes and
resources, finding a form's or a layout's parts by their paths and
connecting signals to functions given the node, and one variable each
for what they start, the REPL's way in.  They follow the code as it is
today: exact colour types, the property metaclass's checks of initargs,
a theme's change reaching its session's trees, BUTTON-PRESSED,
VIEWPORT-FULLSCREEN and PROJECT-FAVORITE.
2026-10-18 21:50:46 +02:00