Table of Contents
Project Manager
The project manager, manage-projects, is Godot's: the list of your
projects, which bin/pyssel shows when started without one, and the
editor's Quit to Project List opens.
(asdf:load-system :pyssel/editor)
(pyssel/editor:manage-projects)
Your projects are in the list in ~/.local/share/pyssel/projects.list, or
%APPDATA%\Pyssel\ on Windows, each with its icon, name, tags, path and
when it was last edited, its description as its tooltip; favourites,
starred, first, then by Last Edited, Name, Path or Tags, filtered as you
type, by name and the last part of the path, by the whole path with a
slash in the filter, and by tag with tag:NAME, as a click on a tag adds.
- Create, or Control+N, starts a project; Import, or Control+I, lists one; and Scan, or Control+S, lists every project in a folder and those under it.
- Edit, Control+E, Return or a double click opens the projects selected.
- Rename, or F2, Duplicate and Manage Tags, or Control+T, change one.
- Remove, or Delete, and Remove Missing take projects off the list, leaving their files.
From the REPL it opens the editor on the project chosen in this Lisp,
unless :open says what else to do; edit's :quit-to-project-list
says what the editor's Quit to Project List does, by default open it in
this Lisp.
load-project-list, save-project-list, add-to-project-list and
remove-from-project-list work on the list, and project-favorite says
whether a project is one of its favourites, which setf of it changes, as
the star does.
Getting started
The core
Drawing
Scenes
User interface
Games and the editor
- Playing a Game
- Projects
- The Editor
- The File System Dock
- The Script Screen
- The REPL
- The Debugger
- Lisp Text
- Code Services
- Project Manager
- Undo and Redo
- Exporting
The project