A new page, Tweens, says how tweens change values over time, as Godot's do: making them, their tweeners, naming properties, easing, running them, the values they step and their errors; Scene Tree says when the tree steps them.
Describe signals of every object, and copies of resources
A new page, Signals, says how nodes, resources and the classes
define-object defines declare, connect and emit signals, and the rules a
node adds; Scene Tree points to it and names signal-connections, and
Resources gains duplicate-resource.
A new page, The File System Dock, linked from Home and the sidebar:
its tree, filter, sort, favorites and folder colours; Godot's menu and
keys; moving, copying and renaming with the files that refer to them
and the game's system following; deleting to the system's trash;
making folders, scenes, scripts, resources and text files; split mode
with previews; other programs; and what the editor's layout keeps.
The Editor links it and names its settings and keys; Projects describes
folder colours; Resources the functions that follow files moved and
deleted; Render Targets read-render-target; Engines frame and input
functions removed at once; Widgets and Popups, Menus and Dialogs the
toolkit's icons on menu items, thumbnails in item lists, trees' cell
backgrounds and forced editing, and line edits' clear button and right
icon; Status step 24.
A page of their own, linked from Home and the sidebar; the text edit's
searching and new properties on the Widgets page; and draw-layout's
colours on the 2D Drawing page.
The Engines page gets a section on errors: the type pyssel-error, which
the errors of every system are of, its message, and signal-pyssel-error,
which the core now exports, so that a game may report an error in
Pyssel's terms too. Home names the section in its line for the page.