Table of Contents
Exporting
Exporting a game, to run it as its players will, comes after the editor,
which is built, and after its built-in code editor, step 23, which comes
next. So far pyssel/export builds the player image exported games
will start from: the engine without the editor, saved as a core, from the
files your Lisp finds the engine in. build-player-image builds it in a
few seconds, keeps it in ~/.cache/pyssel/, and builds it again when a
file of the engine is newer; player-command gives the program and
arguments that start it. Started so, the image reads what to play from
its standard input, as pyssel/player describes, plays it, and ends with
the game.
To run a game apart from your editor in the meantime, to profile it or to
run several, start another Lisp, load the game's system and its scene,
and run it there.
Getting started
The core
Drawing
Scenes
User interface
Games and the editor
- Playing a Game
- Projects
- The Editor
- The File System Dock
- The Script Screen
- The REPL
- The Debugger
- Lisp Text
- Code Services
- Project Manager
- Undo and Redo
- Exporting
The project