A new page, The File System Dock, linked from Home and the sidebar:
its tree, filter, sort, favorites and folder colours; Godot's menu and
keys; moving, copying and renaming with the files that refer to them
and the game's system following; deleting to the system's trash;
making folders, scenes, scripts, resources and text files; split mode
with previews; other programs; and what the editor's layout keeps.
The Editor links it and names its settings and keys; Projects describes
folder colours; Resources the functions that follow files moved and
deleted; Render Targets read-render-target; Engines frame and input
functions removed at once; Widgets and Popups, Menus and Dialogs the
toolkit's icons on menu items, thumbnails in item lists, trees' cell
backgrounds and forced editing, and line edits' clear button and right
icon; Status step 24.
The Engines page gets a section on errors: the type pyssel-error, which
the errors of every system are of, its message, and signal-pyssel-error,
which the core now exports, so that a game may report an error in
Pyssel's terms too. Home names the section in its line for the page.
pyssel's README held the engine's manual, 2,482 lines of it. It is here
now, a page for each part: getting started, the engine's core, drawing,
scenes, the user interface, and games and the editor, linked from Home
and the sidebar. The examples keep a game's state in its nodes and
resources, finding a form's or a layout's parts by their paths and
connecting signals to functions given the node, and one variable each
for what they start, the REPL's way in. They follow the code as it is
today: exact colour types, the property metaclass's checks of initargs,
a theme's change reaching its session's trees, BUTTON-PRESSED,
VIEWPORT-FULLSCREEN and PROJECT-FAVORITE.