2D Nodes
dxtr edited this page 2026-10-20 10:09:08 +02:00

Page revisions

6 Commits

Author SHA1 Message Date
05110c32dc Describe 2D nodes and ranges in doubles, canvases drawn through their own transforms, and step 28 built 2026-10-20 10:09:08 +02:00
f2260dcd61 Describe the content scale, and pointer events in their viewport's coordinates 2026-10-20 01:43:24 +02:00
1c11c166e2 Describe canvas layers, the global canvas transform and drawing through a transform 2026-10-20 01:14:38 +02:00
3513b38a20 Describe the pointer and popups through a viewport's zoom and pan 2026-10-19 20:02:57 +02:00
2455c841d8 Describe redrawing on stop, the bounds warning and clips in boxes 2026-10-19 18:32:52 +02:00
c651d59cd9 Add the manual, moved from the README
pyssel's README held the engine's manual, 2,482 lines of it.  It is here
now, a page for each part: getting started, the engine's core, drawing,
scenes, the user interface, and games and the editor, linked from Home
and the sidebar.  The examples keep a game's state in its nodes and
resources, finding a form's or a layout's parts by their paths and
connecting signals to functions given the node, and one variable each
for what they start, the REPL's way in.  They follow the code as it is
today: exact colour types, the property metaclass's checks of initargs,
a theme's change reaching its session's trees, BUTTON-PRESSED,
VIEWPORT-FULLSCREEN and PROJECT-FAVORITE.
2026-10-18 21:50:46 +02:00