Uniforms and Resources
dxtr edited this page 2026-10-18 19:16:40 +02:00

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Author SHA1 Message Date
d55f724475 Describe the language
Shader Code gives the principles, the types, numbers written in the
code, conversions, the forms, places, loops, declarations, several
values, structs and arrays, local functions, macros, and where clsl
differs from Common Lisp.  Language Functions lists every function of
the language by kind.  Numbers and Precision covers integers, floats,
doubles, complex numbers and float pairs, and the defined results of
every operation.  Definitions and Stages covers each definition and each
of the six stages, the built-in inputs and stage interfaces.  Uniforms
and Resources covers uniform blocks, define-uniform, textures, storage
images and storage buffers, bind groups, and std140 and std430.  Shared
Memory and Atomics counts a histogram on the GPU, and Uniform Control
Flow says what derivatives, texture reads, barriers and tessellation
levels need, with clsl's messages.
2026-10-18 19:16:40 +02:00