Shaders
dxtr edited this page 2026-10-15 09:00:37 +02:00

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Author SHA1 Message Date
591bd43450 Follow cl-slug 8579836: the pixel shader is cl-slug/clsl, in clsl
The shader pages, the systems, the example that draws a ring on the GPU
and the requirements name clsl and cl-slug/clsl in place of cl-gsl and
cl-slug/gsl; the examples are in clsl's language, the ring's run as
shown.  Vertex shaders take Vulkan's clip space, y down, which cl-gfx
and clsl use.  A program that calls SLUG-COVERAGE needs the device
feature that keeps NaNs, as PROGRAM-FEATURES reports.
2026-10-15 09:00:37 +02:00
c120ef6921 Pass the shape as write-shape-data writes it 2026-10-11 18:13:38 +02:00
83630cb5d4 Add Shaders 2026-10-11 17:49:22 +02:00