Textures and Samplers
dxtr edited this page 2026-10-18 16:56:34 +02:00

Page revisions

4 Commits

Author SHA1 Message Date
26720569d0 Follow cl-gfx 425267a: the types functions declare
Formats and Types lists the new types data-vector, data-element-type
and bind-group-index.  The API reference and the pages on passes and
textures give the ranges of counts, indices, offsets, sizes, mip levels
and depths, and Errors and Validation shows how SBCL words a refused
argument, which replaces the message for an unknown element type.
2026-10-18 16:56:34 +02:00
c4b7131df0 Follow cl-gfx 02db471: Vulkan 1.4, its features, and surfaces destroyed at once
A device needs Vulkan 1.4, whose devices have every feature cl-gfx
enables on all: the optional features are :GEOMETRY-SHADERS,
:TESSELLATION-SHADERS, :FLOAT64, :MULTISAMPLE-STORAGE-TEXTURES and
:VERTEX-STORES, and cube arrays and anisotropic samplers need none.  A
multisampled texture may be a :2D-ARRAY, and DESTROY-SURFACE waits for
the GPU and destroys the surface at once, between frames.
2026-10-14 03:45:48 +02:00
68ca7bc529 Follow cl-gfx's reworked API 2026-10-11 16:26:10 +02:00
2faca64bb4 Add Textures and Samplers 2026-10-11 15:57:47 +02:00