Surfaces and Windows
dxtr edited this page 2026-10-16 21:41:23 +02:00

Page revisions

6 Commits

Author SHA1 Message Date
58f4a514a2 Follow cl-gfx d1b7ab1: Weston's tests where Wayland is, Win32 on Windows 2026-10-16 21:41:23 +02:00
ef8a31d48b Draw the example's triangle apex up in Vulkan's clip space 2026-10-14 19:24:39 +02:00
c4b7131df0 Follow cl-gfx 02db471: Vulkan 1.4, its features, and surfaces destroyed at once
A device needs Vulkan 1.4, whose devices have every feature cl-gfx
enables on all: the optional features are :GEOMETRY-SHADERS,
:TESSELLATION-SHADERS, :FLOAT64, :MULTISAMPLE-STORAGE-TEXTURES and
:VERTEX-STORES, and cube arrays and anisotropic samplers need none.  A
multisampled texture may be a :2D-ARRAY, and DESTROY-SURFACE waits for
the GPU and destroys the surface at once, between frames.
2026-10-14 03:45:48 +02:00
6f29b1d073 Say that surfaces have nothing to draw into before a window's first size 2026-10-11 17:28:37 +02:00
68ca7bc529 Follow cl-gfx's reworked API 2026-10-11 16:26:10 +02:00
3ed4f72254 Add Surfaces and Windows 2026-10-11 15:59:40 +02:00